
Zephyr fires 30% faster and can be combined with Quick Shot to attack faster than any enemy.Optional use of Werewolf form using Hircine’s Ring allows him to switch from arrows to claws for access to greater strength and stamina when outnumbered.The Avenger has a large health pool and sufficient stamina for consistent bow firing in open combat.The Avenger is a Bosmer with a +10 starting boost to Archery, the ability to command animals for 60 seconds, and 50% resistance to poison and disease.And its heart-wrenching backstory only brings further gratification when bringing down the Thalmor Embassy and making desolate the Dominion’s strongholds. There’s no sneaking around the beauty of this build. In my opinion, The Avenger is a well-built, immersive character that combines the exhilaration of engaging warfare with the satisfaction of slow-motion headshots. Concerning gameplay, playing as an archer in open combat challenges the cliché Stealth Archer and brings a new thrill to bow-wielding. Constantly feeling as though I’m cleaning up the streets of Skyrim, I found myself entering combat as though I was a Bosmer Batman. The Avenger seeks to take vengeance for the weak and protect the vulnerable from the Dominion’s cruel rule. Now filled with rage, The Avenger traverses the land of Skyrim in search of Thalmor mages and officials to annihilate. After his father’s outspoken political words against the rulership of the Aldmeri Dominion, The Avenger’s parents were assassinated by the Thalmor, leaving him orphaned and alone.

Raised by a huntress and a patriotic father, The Avenger’s earliest memories are of training for the hunt, motivated by his father’s stern encouragement to remain true to their Bosmer culture. With high archery skill and the proper archery and sneak perks, the Nightingale Bow will already be so powerful that you won't need this perk.Skyrim SE Builds - The Avenger - Remastered Build by FudgeMuppet

I'd go with daggers, since they do double duty for you with the right perks-massive damage with sneak attacks, and pretty good damage in melee battle when dual-wielding.ĥ.

Mainly health and stamina, but put at least two into magicka so that, once you have the Apprentice Restoration perk and Fast Healing costs half, you'll be able to cast three Fast Healing spells before your magicka runs out.Ĥ. Calm spells are helpful for pure archers, as they give you a chance to get out of melee battle and hide again, but if you are going to dual-wield daggers (or swords) when the battle goes melee, you won't need them.ģ. And finally, in the Restoration tree, Novice Restoration, Apprentice Restoration, Regeneration, and Respite. In the Light Armor tree, at least one Agile Defender, Custom Fit, and Matching Set (only if you're going to be wearing all Nightingale armor, all the time). In the One-Handed tree, all five Armsmans, both Dual Flurries, Dual Savagery, Fighting Stance, and Savage Strike. In the Sneak tree, all five Stealths, Backstab, Deadly Aim, and Assassin's Blade. In the Archery tree, all five Overdraws, Eagle Eye, both Steady Hands, and Power Shot. The Nightingale Bow is my favorite weapon in the game, so if I was going to be a Nightingale, I'd primarily use archery, and dual-wield daggers as back-up, with a side of Restoration magic for healing.
